Muck GTO · Under the hood

How it’s solved

Regular poker has had solvers for years. Hold’em Low had vibes. So we dealt 76.8 billion Monte Carlo hands to settle the 4- and 6-max all-ins, solved every heads-up flop and turn in every pot, and rented 1,894 cloud machines that will never know what it was for. Here’s what it covers, what it leaves out, and how close to perfect it gets.

What this is (and isn’t)

76.8 billionMonte Carlo hands dealt for 4- and 6-max All-in or Fold: 56 spots, four to six runs of 300 million each. Most of them were bad. That was the point.
22,100Possible flops, every one solved heads-up in all seven pot types (1,755 once suits are folded together)
275,000Flop-and-turn solves on file at 100, 40 and 20 BB, give or take a couple hundred old ones
1,894Rented cloud machines, by the spending log
0.5%Of the pot: the most a perfect opponent can take from any flop solve before it stops
0.0045BB per hand: the most a perfect player can take from heads-up preflop, against its postflop tables

The game, for the record

Heads-up: all of it100% on their own solve

4-max and 6-max4-max 99.98% · 6-max 98% of flops on their own solve

Short stacks: 20 and 40 BBHeads-up 100% · 4/6-max about 96% on their own solve

All-in or Fold100% solved

Reading the charts

Under the hood

Still in the oven6-max 2% · 4-max 0.02% of flops

Everything above has a solve of its own, inside the limits at the top of the page. This is what’s borrowed, simplified or not here yet. Read it before you tell us the solver is wrong. It might be. It’ll say so here first.